Discathon is a race in which players throw their discs through a circuitous, one kilometer course defined by a series of “tests” and “mandatories” (which are usually natural objects such as trees or lamp posts). Each mandatory describes a required flight path. Players can “cut corners”, and need not cross the finish line, but their discs must complete the course. The object is to minimize time, or to win the race. Discathon requires a wide range of throwing skills, including precise curve control, strong distance and accuracy, as well as speed, endurance and a carefully planned race strategy.
How to play better (PDF, 220kB)
Discathon uses natural objects to define the course. See How to play better pdf above for an example map.



